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Rigging & Motion Capture and 3D Environments
This page showcases some of my final year University work from my degree in Visual Effects and Motion Graphics BSc at Brunel Universtiy. I focused on a few different modules including; Rigging and Motion Capture where I rigged the character within Maya and recorded the motion capture with Vicon Blade, and a Final Year Project where I concentrated on building a variation of 3D environments using Maya for the build and Nuke for compositing.
I have been working as a Video Editor since graduating in 2016 which I thoroughly enjoy. Alongside this I am building my creative portfolio as I have a passion to work in the Animation Industry in the future which this work is relevant to.
3D Environments - Final Year Project
Rigging & Motion Capture
Frames from rendered & composited environments from 'The Longest Way Round is the Shortest Way Home' project
'Bioshock' 3D Environment
In my second year of Univeristy, one of our projects was to build a 3D environment in Maya. This was my first time building any kind of 3D envrionment and became the inspiration for my Final Year Project above as I enjoyed the process so much. For this project, I decided to recreate a scene inspired by some artwork based on the video game 'Bioshock' with this being the final outcome. The orginal artwork inspiration comes from Environment artist Scott Homer: https://www.artstation.com/artwork/yo8x
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